using System; using Server.Network; using Server.Items; namespace Server.Items { public class BladeDance : RuneBlade { public override int LabelNumber{ get{ return 1075033; } } // Blade Dance public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BladeDance() { Hue = 0x66C; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 30; WeaponAttributes.HitLeechMana = 20; WeaponAttributes.UseBestSkill = 1; } public BladeDance( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }