using System; using Server.Network; using Server.Items; namespace Server.Items { public class FeyLeggings : ChainLegs { public override int LabelNumber{ get{ return 1075041; } } // Fey Leggings public override int BasePhysicalResistance{ get{ return 12; } } public override int BaseFireResistance{ get{ return 8; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 19; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get { return 255; } } [Constructable] public FeyLeggings() { Attributes.BonusHits = 6; Attributes.DefendChance = 20; ArmorAttributes.MageArmor = 1; } public override Race RequiredRace { get { return Race.Elf; } } public FeyLeggings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }