using System; using Server.Network; using Server.Items; namespace Server.Items { public class FleshRipper : AssassinSpike { public override int LabelNumber{ get{ return 1075045; } } // Flesh Ripper public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public FleshRipper() { Hue = 0x341; SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 ); Attributes.BonusStr = 5; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 40; WeaponAttributes.UseBestSkill = 1; // TODO: Mage Slayer } public FleshRipper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }