using System; using Server.Network; using Server.Items; namespace Server.Items { public class RighteousAnger : ElvenMachete { public override int LabelNumber{ get{ return 1075049; } } // Righteous Anger public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public RighteousAnger() { Hue = 0x284; Attributes.AttackChance = 15; Attributes.DefendChance = 5; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 40; } public RighteousAnger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }