using System; using Server; namespace Server.Items { [Flipable( 0x1F03, 0x1F04 )] public class RobeOfTheEclipse : BaseOuterTorso { public override int LabelNumber{ get{ return 1075082; } } // Robe of the Eclipse [Constructable] public RobeOfTheEclipse() : base( 0x1F03, 0x486 ) { Weight = 3.0; Attributes.Luck = 95; // TODO: Supports arcane? } public RobeOfTheEclipse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }