using System; using Server.Network; using Server.Items; namespace Server.Items { public class TalonBite : OrnateAxe { public override int LabelNumber{ get{ return 1075029; } } // Talon Bite public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TalonBite() { ItemID = 0x2D34; Hue = 0x47E; SkillBonuses.SetValues( 0, SkillName.Tactics, 10.0 ); Attributes.BonusDex = 8; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.HitHarm = 33; WeaponAttributes.UseBestSkill = 1; } public TalonBite( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }