using System; using Server; namespace Server.Items { public class WildfireBow : ElvenCompositeLongbow { public override int LabelNumber{ get{ return 1075044; } } // Wildfire Bow public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public WildfireBow() : base() { Hue = 0x489; SkillBonuses.SetValues( 0, SkillName.Archery, 10 ); WeaponAttributes.ResistFireBonus = 25; Velocity = 15; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } public WildfireBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }