using System; using Server; namespace Server.Items { public class Windsong : MagicalShortbow { public override int LabelNumber{ get{ return 1075031; } } // Windsong public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Windsong() : base() { Hue = 0xAC; Attributes.WeaponDamage = 35; WeaponAttributes.SelfRepair = 3; Velocity = 25; } public Windsong( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }