using System; using Server; namespace Server.Items { public class OrcishVisage : OrcHelm { public override int LabelNumber{ get{ return 1070691; } } public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public OrcishVisage() { Hue = 0x592; ArmorAttributes.SelfRepair = 3; Attributes.BonusStr = 10; Attributes.BonusStam = 5; } public OrcishVisage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }