using System; using Server; namespace Server.Items { public class PolarBearMask : BearMask { public override int LabelNumber{ get{ return 1070637; } } public override int BasePhysicalResistance{ get{ return 15; } } public override int BaseColdResistance{ get{ return 21; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public PolarBearMask() { Hue = 0x481; ClothingAttributes.SelfRepair = 3; Attributes.RegenHits = 2; Attributes.NightSight = 1; } public PolarBearMask( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 2 ) { Resistances.Physical = 0; Resistances.Cold = 0; } if ( Attributes.NightSight == 0 ) Attributes.NightSight = 1; } } }