using System; using Server; namespace Server.Items { public class ShieldOfInvulnerability : OrderShield { public override int LabelNumber{ get{ return 1070693; } } public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ShieldOfInvulnerability() { Hue = 0x4F2; Attributes.SpellChanneling = 1; Attributes.ReflectPhysical = 10; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; } public override bool Validate( Mobile m ) { return true; } public ShieldOfInvulnerability( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }