using System; using Server; namespace Server.Items { public class StaffOfPower : BlackStaff { public override int LabelNumber{ get{ return 1070692; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public StaffOfPower() { Hue = 0x4F2; WeaponAttributes.MageWeapon = 15; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 5; Attributes.CastRecovery = 2; Attributes.LowerManaCost = 5; } public StaffOfPower( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }