using System; using Server; namespace Server.Items { public class VioletCourage : FemalePlateChest { public override int LabelNumber{ get{ return 1063471; } } public override int BasePhysicalResistance{ get{ return 14; } } public override int BaseFireResistance{ get{ return 12; } } public override int BaseColdResistance{ get{ return 12; } } public override int BasePoisonResistance{ get{ return 8; } } public override int BaseEnergyResistance{ get{ return 9; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public VioletCourage() { Hue = 0x486; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public VioletCourage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }