using System; using Server; namespace Server.Items { public class WrathOfTheDryad : GnarledStaff { public override int LabelNumber{ get{ return 1070853; } } // Wrath of the Dryad public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public WrathOfTheDryad() { Hue = 0x29C; WeaponAttributes.HitLeechMana = 50; WeaponAttributes.HitLightning = 33; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { pois = 100; cold = fire = phys = nrgy = chaos = direct = 0; } public WrathOfTheDryad( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }