using System; namespace Server.Items { public class BolaBall : Item { [Constructable] public BolaBall() : this( 1 ) { } [Constructable] public BolaBall( int amount ) : base( 0xE73 ) { Weight = 4.0; Stackable = true; Amount = amount; Hue = 0x8AC; } public BolaBall( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0 ) Hue = 0x8AC; } } }