using System; using Server; namespace Server.Items { public class QuiverOfLightning : ElvenQuiver { public override int LabelNumber{ get{ return 1073112; } } // Quiver of Lightning [Constructable] public QuiverOfLightning() : base() { Hue = 0x4F9; } public QuiverOfLightning( Serial serial ) : base( serial ) { } public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { fire = cold = pois = chaos = direct = 0; phys = nrgy = 50; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }