using System; using Server; namespace Server.Items { public class Aegis : HeaterShield { public override int LabelNumber{ get{ return 1061602; } } // Ęgis public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Aegis() { Hue = 0x47E; ArmorAttributes.SelfRepair = 5; Attributes.ReflectPhysical = 15; Attributes.DefendChance = 15; Attributes.LowerManaCost = 8; } public Aegis( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) PhysicalBonus = 0; } } }