using System; using Server; namespace Server.Items { public class ArcaneShield : WoodenKiteShield { public override int LabelNumber{ get{ return 1061101; } } // Arcane Shield public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArcaneShield() { ItemID = 0x1B78; Hue = 0x556; Attributes.NightSight = 1; Attributes.SpellChanneling = 1; Attributes.DefendChance = 15; Attributes.CastSpeed = 1; } public ArcaneShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Attributes.NightSight == 0 ) Attributes.NightSight = 1; } } }