using System; using Server.Network; using Server.Prompts; using Server.Multis; using Server.Regions; namespace Server.Items { [FlipableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )] public class RecallRune : Item { private string m_Description; private bool m_Marked; private Point3D m_Target; private Map m_TargetMap; private BaseHouse m_House; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); if ( m_House != null && !m_House.Deleted ) { writer.Write( (int) 1 ); // version writer.Write( (Item) m_House ); } else { writer.Write( (int) 0 ); // version } writer.Write( (string) m_Description ); writer.Write( (bool) m_Marked ); writer.Write( (Point3D) m_Target ); writer.Write( (Map) m_TargetMap ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_House = reader.ReadItem() as BaseHouse; goto case 0; } case 0: { m_Description = reader.ReadString(); m_Marked = reader.ReadBool(); m_Target = reader.ReadPoint3D(); m_TargetMap = reader.ReadMap(); CalculateHue(); break; } } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public BaseHouse House { get { if ( m_House != null && m_House.Deleted ) House = null; return m_House; } set{ m_House = value; CalculateHue(); InvalidateProperties(); } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public string Description { get { return m_Description; } set { m_Description = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public bool Marked { get { return m_Marked; } set { if ( m_Marked != value ) { m_Marked = value; CalculateHue(); InvalidateProperties(); } } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public Point3D Target { get { return m_Target; } set { m_Target = value; } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public Map TargetMap { get { return m_TargetMap; } set { if ( m_TargetMap != value ) { m_TargetMap = value; CalculateHue(); InvalidateProperties(); } } } private void CalculateHue() { if ( !m_Marked ) Hue = 0; else if ( m_TargetMap == Map.Trammel ) Hue = (House != null ? 0x47F : 50); else if ( m_TargetMap == Map.Felucca ) Hue = (House != null ? 0x66D : 0); else if ( m_TargetMap == Map.Ilshenar ) Hue = (House != null ? 0x55F : 1102); else if ( m_TargetMap == Map.Malas ) Hue = (House != null ? 0x55F : 1102); else if ( m_TargetMap == Map.Tokuno ) Hue = (House != null ? 0x47F : 1154); } public void Mark( Mobile m ) { m_Marked = true; bool setDesc = false; if ( Core.AOS ) { m_House = BaseHouse.FindHouseAt( m ); if ( m_House == null ) { m_Target = m.Location; m_TargetMap = m.Map; } else { HouseSign sign = m_House.Sign; if ( sign != null ) m_Description = sign.Name; else m_Description = null; if ( m_Description == null || (m_Description = m_Description.Trim()).Length == 0 ) m_Description = "an unnamed house"; setDesc = true; int x = m_House.BanLocation.X; int y = m_House.BanLocation.Y + 2; int z = m_House.BanLocation.Z; Map map = m_House.Map; if ( map != null && !map.CanFit( x, y, z, 16, false, false ) ) z = map.GetAverageZ( x, y ); m_Target = new Point3D( x, y, z ); m_TargetMap = map; } } else { m_House = null; m_Target = m.Location; m_TargetMap = m.Map; } if( !setDesc ) m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) ); CalculateHue(); InvalidateProperties(); } private const string RuneFormat = "a recall rune for {0}"; public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Marked ) { string desc; if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 ) desc = "an unknown location"; if ( m_TargetMap == Map.Tokuno ) list.Add( (House != null ? 1063260 : 1063259), RuneFormat, desc ); // ~1_val~ (Tokuno Islands)[(House)] else if ( m_TargetMap == Map.Malas ) list.Add( (House != null ? 1062454 : 1060804), RuneFormat, desc ); // ~1_val~ (Malas)[(House)] else if ( m_TargetMap == Map.Felucca ) list.Add( (House != null ? 1062452 : 1060805), RuneFormat, desc ); // ~1_val~ (Felucca)[(House)] else if ( m_TargetMap == Map.Trammel ) list.Add( (House != null ? 1062453 : 1060806), RuneFormat, desc ); // ~1_val~ (Trammel)[(House)] else list.Add( (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap ); } } public override void OnSingleClick( Mobile from ) { if ( m_Marked ) { string desc; if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 ) desc = "an unknown location"; if ( m_TargetMap == Map.Tokuno ) LabelTo( from, (House != null ? 1063260 : 1063259), String.Format( RuneFormat, desc ) ); // ~1_val~ (Tokuno Islands)[(House)] else if ( m_TargetMap == Map.Malas ) LabelTo( from, (House != null ? 1062454 : 1060804), String.Format( RuneFormat, desc ) ); // ~1_val~ (Malas)[(House)] else if ( m_TargetMap == Map.Felucca ) LabelTo( from, (House != null ? 1062452 : 1060805), String.Format( RuneFormat, desc ) ); // ~1_val~ (Felucca)[(House)] else if ( m_TargetMap == Map.Trammel ) LabelTo( from, (House != null ? 1062453 : 1060806), String.Format( RuneFormat, desc ) ); // ~1_val~ (Trammel)[(House)] else LabelTo( from, (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap ); } else { LabelTo( from, "an unmarked recall rune" ); } } public override void OnDoubleClick( Mobile from ) { int number; if ( !IsChildOf( from.Backpack ) ) { number = 1042001; // That must be in your pack for you to use it. } else if ( House != null ) { number = 1062399; // You cannot edit the description for this rune. } else if ( m_Marked ) { number = 501804; // Please enter a description for this marked object. from.Prompt = new RenamePrompt( this ); } else { number = 501805; // That rune is not yet marked. } from.SendLocalizedMessage( number ); } private class RenamePrompt : Prompt { private RecallRune m_Rune; public RenamePrompt( RecallRune rune ) { m_Rune = rune; } public override void OnResponse( Mobile from, string text ) { if ( m_Rune.House == null && m_Rune.Marked ) { m_Rune.Description = text; from.SendLocalizedMessage( 1010474 ); // The etching on the rune has been changed. } } } [Constructable] public RecallRune() : base( 0x1F14 ) { Weight = 1.0; CalculateHue(); } public RecallRune( Serial serial ) : base( serial ) { } } }