using System; using Server.Network; using Server.Spells; namespace Server.Items { public class NecromancerSpellbook : Spellbook { public override SpellbookType SpellbookType{ get{ return SpellbookType.Necromancer; } } public override int BookOffset{ get{ return 100; } } public override int BookCount{ get{ return ((Core.SE) ? 17 : 16); } } [Constructable] public NecromancerSpellbook() : this( (ulong)0 ) { } [Constructable] public NecromancerSpellbook( ulong content ) : base( content, 0x2253 ) { Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public NecromancerSpellbook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version == 0 && Core.ML ) Layer = Layer.OneHanded; } } }