using System; using Server; namespace Server.Items { public class SmokeBomb : Item { [Constructable] public SmokeBomb() : base( 0x2808 ) { Stackable = Core.ML; Weight = 1.0; } public SmokeBomb( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { // The item must be in your backpack to use it. from.SendLocalizedMessage( 1060640 ); } else if ( from.Skills.Ninjitsu.Value < 50.0 ) { // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. from.SendLocalizedMessage( 1063013, "50\tNinjitsu" ); } else if ( from.NextSkillTime > DateTime.Now ) { // You must wait a few seconds before you can use that item. from.SendLocalizedMessage( 1070772 ); } else if ( from.Mana < 10 ) { // You don't have enough mana to do that. from.SendLocalizedMessage( 1049456 ); } else { SkillHandlers.Hiding.CombatOverride = true; if ( from.UseSkill( SkillName.Hiding ) ) { from.Mana -= 10; from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot ); from.PlaySound( 0x22F ); Consume(); } SkillHandlers.Hiding.CombatOverride = false; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }