using System; using Server; namespace Server.Items { public class HolySword : Longsword { public override int LabelNumber{ get{ return 1062921; } } // The Holy Sword public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HolySword() { Hue = 0x482; LootType = LootType.Blessed; Slayer = SlayerName.Silver; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; WeaponAttributes.UseBestSkill = 1; } public HolySword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }