using System; using Server.Items; using Server.Network; namespace Server.Items { public class RewardCake : Item { public override int LabelNumber{ get{ return 1049786; } } // Happy Birthday! ... [Constructable] public RewardCake() : base( 0x9e9 ) { Stackable = false; Weight = 1.0; Hue = Utility.RandomList(0x135, 0xcd, 0x38, 0x3b, 0x42, 0x4f, 0x11e, 0x60, 0x317, 0x10, 0x136, 0x1f9, 0x1a, 0xeb, 0x86, 0x2e); LootType = LootType.Blessed; } public RewardCake( Serial serial ) : base( serial ) { } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if (! from.InRange( this.GetWorldLocation(), 1 )) { from.LocalOverheadMessage( MessageType.Regular, 906, 1019045 ); // I can't reach that. } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } } }