using System; using Server.Items; namespace Server.Items { public class SmithStone : Item { public override string DefaultName { get { return "a Blacksmith Supply Stone"; } } [Constructable] public SmithStone() : base( 0xED4 ) { Movable = false; Hue = 0x476; } public override void OnDoubleClick( Mobile from ) { SmithBag SmithBag = new SmithBag( 5000 ); if ( !from.AddToBackpack( SmithBag ) ) SmithBag.Delete(); } public SmithStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }