using System; using Server.Items; namespace Server.Items { public class TailorStone : Item { public override string DefaultName { get { return "a Tailor Supply Stone"; } } [Constructable] public TailorStone() : base( 0xED4 ) { Movable = false; Hue = 0x315; } public override void OnDoubleClick( Mobile from ) { TailorBag tailorBag = new TailorBag(); if ( !from.AddToBackpack( tailorBag ) ) tailorBag.Delete(); } public TailorStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }