using System; using Server; namespace Server.Items { public class LordBlackthorneSuit : BaseSuit { [Constructable] public LordBlackthorneSuit() : base( AccessLevel.GameMaster, 0x0, 0x2043 ) { } public LordBlackthorneSuit( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }