using System; using Server; using Server.Items; namespace Server.Items { public class AlchemyBag : Bag { public override string DefaultName { get { return "an Alchemy Kit"; } } [Constructable] public AlchemyBag() : this( 1 ) { Movable = true; Hue = 0x250; } [Constructable] public AlchemyBag( int amount ) { DropItem( new MortarPestle( 5 ) ); DropItem( new BagOfReagents( 5000 ) ); DropItem( new Bottle( 5000 ) ); } public AlchemyBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }