using System; using Server; using Server.Items; namespace Server.Items { public class SmithBag : Bag { [Constructable] public SmithBag() : this( 5000 ) { } [Constructable] public SmithBag( int amount ) { DropItem( new DullCopperIngot ( amount ) ); DropItem( new ShadowIronIngot ( amount ) ); DropItem( new CopperIngot ( amount ) ); DropItem( new BronzeIngot ( amount ) ); DropItem( new GoldIngot ( amount ) ); DropItem( new AgapiteIngot ( amount ) ); DropItem( new VeriteIngot ( amount ) ); DropItem( new ValoriteIngot ( amount ) ); DropItem( new IronIngot ( amount ) ); DropItem( new Tongs ( amount ) ); DropItem( new TinkerTools ( amount ) ); } public SmithBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }