using System; using Server; using Server.Items; namespace Server.Items { public class TailorBag : Bag { public override string DefaultName { get { return "a Tailoring Kit"; } } [Constructable] public TailorBag() : this( 1 ) { Movable = true; Hue = 0x315; } [Constructable] public TailorBag( int amount ) { DropItem( new SewingKit( 5 ) ); DropItem( new Scissors() ); DropItem( new Hides( 500 ) ); DropItem( new BoltOfCloth( 20 ) ); DropItem( new DyeTub() ); DropItem( new DyeTub() ); DropItem( new BlackDyeTub() ); DropItem( new Dyes() ); } public TailorBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }