using System; using Server; namespace Server.Items { /// /// Does damage and paralyses your opponent for a short time. /// public class NerveStrike : WeaponAbility { public NerveStrike() { } public override int BaseMana { get { return 30; } } public override bool CheckSkills( Mobile from ) { if( GetSkill( from, SkillName.Bushido ) < 50.0 ) { from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack! return false; } return base.CheckSkills( from ); } public override bool OnBeforeSwing( Mobile attacker, Mobile defender ) { if( defender.Paralyzed ) { attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen. return false; } return true; } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if( !Validate( attacker ) || !CheckMana( attacker, true ) ) return; ClearCurrentAbility( attacker ); if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //After mana consumption intentional { attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis. defender.SendLocalizedMessage( 1070813 ); // You resist paralysis. return; } attacker.SendLocalizedMessage( 1063356 ); // You cripple your target with a nerve strike! defender.SendLocalizedMessage( 1063357 ); // Your attacker dealt a crippling nerve strike! attacker.PlaySound( 0x204 ); defender.FixedEffect( 0x376A, 9, 32 ); defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist ); if ( Core.ML ) { AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25 if ( ( ( 150.0 / 7.0 + ( 4.0 * attacker.Skills[SkillName.Bushido].Value ) / 7.0) / 100.0 ) > Utility.RandomDouble() ) { defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) ); Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration ); } } else { AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25 defender.Freeze( TimeSpan.FromSeconds( 2.0 ) ); Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration ); } } } }