using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0xF47, 0xF48 )] public class BattleAxe : BaseAxe { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 17; } } public override int AosSpeed{ get{ return 31; } } public override float MlSpeed{ get{ return 3.50f; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 6; } } public override int OldMaxDamage{ get{ return 38; } } public override int OldSpeed{ get{ return 30; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } [Constructable] public BattleAxe() : base( 0xF47 ) { Weight = 4.0; Layer = Layer.TwoHanded; } public BattleAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }