using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2D2F, 0x2D23 )] public class WarCleaver : BaseKnife { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Bladeweave; } } public override int AosStrengthReq{ get{ return 15; } } public override int AosMinDamage{ get{ return 9; } } public override int AosMaxDamage{ get{ return 11; } } public override int AosSpeed{ get{ return 48; } } public override float MlSpeed{ get{ return 2.25f; } } public override int OldStrengthReq{ get{ return 15; } } public override int OldMinDamage{ get{ return 9; } } public override int OldMaxDamage{ get{ return 11; } } public override int OldSpeed{ get{ return 48; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x239; } } public override int InitMinHits{ get{ return 30; } } // TODO public override int InitMaxHits{ get{ return 60; } } // TODO public override SkillName DefSkill{ get{ return SkillName.Fencing; } } public override WeaponType DefType{ get{ return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public WarCleaver() : base( 0x2D2F ) { Weight = 10.0; } public WarCleaver( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }