using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A7, 0x27F2 )] public class Lajatang : BaseKnife { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } } public override int AosStrengthReq{ get{ return 65; } } public override int AosMinDamage{ get{ return 16; } } public override int AosMaxDamage{ get{ return 18; } } public override int AosSpeed{ get{ return 32; } } public override float MlSpeed{ get{ return 3.50f; } } public override int OldStrengthReq{ get{ return 65; } } public override int OldMinDamage{ get{ return 16; } } public override int OldMaxDamage{ get{ return 18; } } public override int OldSpeed{ get{ return 55; } } public override int DefHitSound{ get{ return 0x232; } } public override int DefMissSound{ get{ return 0x238; } } public override int InitMinHits{ get{ return 90; } } public override int InitMaxHits{ get{ return 95; } } public override SkillName DefSkill{ get{ return SkillName.Fencing; } } public override WeaponType DefType{ get{ return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public Lajatang() : base( 0x27A7 ) { Weight = 12.0; Layer = Layer.TwoHanded; } public Lajatang( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }