using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A6, 0x27F1 )] public class Tetsubo : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 12; } } public override int AosMaxDamage{ get{ return 14; } } public override int AosSpeed{ get{ return 45; } } public override float MlSpeed{ get{ return 2.50f; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 12; } } public override int OldMaxDamage{ get{ return 14; } } public override int OldSpeed{ get{ return 45; } } public override int DefHitSound{ get{ return 0x233; } } public override int DefMissSound{ get{ return 0x238; } } public override int InitMinHits{ get{ return 60; } } public override int InitMaxHits{ get{ return 65; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } } [Constructable] public Tetsubo() : base( 0x27A6 ) { Weight = 8.0; Layer = Layer.TwoHanded; } public Tetsubo( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }