using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A4, 0x27EF )] public class Wakizashi : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override int AosStrengthReq{ get{ return 20; } } public override int AosMinDamage{ get{ return 11; } } public override int AosMaxDamage{ get{ return 13; } } public override int AosSpeed{ get{ return 44; } } public override float MlSpeed{ get{ return 2.50f; } } public override int OldStrengthReq{ get{ return 20; } } public override int OldMinDamage{ get{ return 11; } } public override int OldMaxDamage{ get{ return 13; } } public override int OldSpeed{ get{ return 44; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 45; } } public override int InitMaxHits{ get{ return 50; } } [Constructable] public Wakizashi() : base( 0x27A4 ) { Weight = 5.0; Layer = Layer.OneHanded; } public Wakizashi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }