using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1403, 0x1402 )] public class ShortSpear : BaseSpear { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override int AosStrengthReq{ get{ return 40; } } public override int AosMinDamage{ get{ return 10; } } public override int AosMaxDamage{ get{ return 13; } } public override int AosSpeed{ get{ return 55; } } public override float MlSpeed{ get{ return 2.00f; } } public override int OldStrengthReq{ get{ return 15; } } public override int OldMinDamage{ get{ return 4; } } public override int OldMaxDamage{ get{ return 32; } } public override int OldSpeed{ get{ return 50; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public ShortSpear() : base( 0x1403 ) { Weight = 4.0; } public ShortSpear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }