using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a panther corpse" )] public class Panther : BaseCreature { [Constructable] public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a panther"; Body = 0xD6; Hue = 0x901; BaseSoundID = 0x462; SetStr( 61, 85 ); SetDex( 86, 105 ); SetInt( 26, 50 ); SetHits( 37, 51 ); SetMana( 0 ); SetDamage( 4, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 50.1, 65.0 ); SetSkill( SkillName.Wrestling, 50.1, 65.0 ); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 53.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 10; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } } public Panther(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }