using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a hell cat corpse" )] [TypeAlias( "Server.Mobiles.Preditorhellcat" )] public class PredatorHellCat : BaseCreature { [Constructable] public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a hell cat"; Body = 127; BaseSoundID = 0xBA; SetStr( 161, 185 ); SetDex( 96, 115 ); SetInt( 76, 100 ); SetHits( 97, 131 ); SetDamage( 5, 17 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Energy, 5, 15 ); SetSkill( SkillName.MagicResist, 75.1, 90.0 ); SetSkill( SkillName.Tactics, 50.1, 65.0 ); SetSkill( SkillName.Wrestling, 50.1, 65.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 89.1; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Hides{ get{ return 10; } } public override HideType HideType{ get{ return HideType.Spined; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } } public PredatorHellCat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }