using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a leopard corpse" )] [TypeAlias( "Server.Mobiles.Snowleopard" )] public class SnowLeopard : BaseCreature { [Constructable] public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a snow leopard"; Body = Utility.RandomList( 64, 65 ); BaseSoundID = 0x73; SetStr( 56, 80 ); SetDex( 66, 85 ); SetInt( 26, 50 ); SetHits( 34, 48 ); SetMana( 0 ); SetDamage( 3, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 25.1, 35.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 40.1, 50.0 ); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 53.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 8; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } } public SnowLeopard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }