using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a dolphin corpse" )] public class Dolphin : BaseCreature { [Constructable] public Dolphin() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a dolphin"; Body = 0x97; BaseSoundID = 0x8A; SetStr( 21, 49 ); SetDex( 66, 85 ); SetInt( 96, 110 ); SetHits( 15, 27 ); SetDamage( 3, 6 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 25, 30 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.2, 29.0 ); SetSkill( SkillName.Wrestling, 19.2, 29.0 ); Fame = 500; Karma = 2000; VirtualArmor = 16; CanSwim = true; CantWalk = true; } public override int Meat { get { return 1; } } public Dolphin( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if( from.AccessLevel >= AccessLevel.GameMaster ) Jump(); } public virtual void Jump() { if( Utility.RandomBool() ) Animate( 3, 16, 1, true, false, 0 ); else Animate( 4, 20, 1, true, false, 0 ); } public override void OnThink() { if( Utility.RandomDouble() < .005 ) // slim chance to jump Jump(); base.OnThink(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }