using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a goat corpse" )] public class Goat : BaseCreature { [Constructable] public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a goat"; Body = 0xD1; BaseSoundID = 0x99; SetStr( 19 ); SetDex( 15 ); SetInt( 5 ); SetHits( 12 ); SetMana( 0 ); SetDamage( 3, 4 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 15 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.Wrestling, 5.0 ); Fame = 150; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 11.1; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 8; } } public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay | FoodType.FruitsAndVegies; } } public Goat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }