using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a hellsteed corpse" )] public class HellSteed : BaseMount { [Constructable] public HellSteed() : this( "a hellsteed" ) { } [Constructable] public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { SetStr( 201, 210 ); SetDex( 101, 110 ); SetInt( 101, 115 ); SetHits( 201, 220 ); SetDamage( 20, 24 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Fire, 75 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 90 ); SetResistance( ResistanceType.Poison, 100 ); SetSkill( SkillName.MagicResist, 90.1, 110.0 ); SetSkill( SkillName.Tactics, 50.0 ); SetSkill( SkillName.Wrestling, 90.1, 110.0 ); Fame = 0; Karma = 0; } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } // TODO: "This creature can breath chaos." public HellSteed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }