using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a savage ridgeback corpse" )] public class SavageRidgeback : BaseMount { [Constructable] public SavageRidgeback() : this( "a savage ridgeback" ) { } [Constructable] public SavageRidgeback( string name ) : base( name, 188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { BaseSoundID = 0x3F3; SetStr( 58, 100 ); SetDex( 56, 75 ); SetInt( 16, 30 ); SetHits( 41, 54 ); SetMana( 0 ); SetDamage( 3, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Fire, 10, 15 ); SetResistance( ResistanceType.Cold, 15, 20 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 25.3, 40.0 ); SetSkill( SkillName.Tactics, 29.3, 44.0 ); SetSkill( SkillName.Wrestling, 35.1, 45.0 ); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public override double GetControlChance( Mobile m, bool useBaseSkill ) { return 1.0; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public override HideType HideType{ get{ return HideType.Spined; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public SavageRidgeback( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }