using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an ice snake corpse" )] [TypeAlias( "Server.Mobiles.Icesnake" )] public class IceSnake : BaseCreature { [Constructable] public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ice snake"; Body = 52; Hue = 0x480; BaseSoundID = 0xDB; SetStr( 42, 54 ); SetDex( 36, 45 ); SetInt( 26, 30 ); SetMana( 0 ); SetDamage( 4, 12 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Cold, 25 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Cold, 80, 90 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 39.3, 54.0 ); SetSkill( SkillName.Wrestling, 39.3, 54.0 ); Fame = 900; Karma = -900; VirtualArmor = 30; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool DeathAdderCharmable{ get{ return true; } } public override int Meat{ get{ return 1; } } public IceSnake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }