using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName("a lava snake corpse")] [TypeAlias( "Server.Mobiles.Lavasnake" )] public class LavaSnake : BaseCreature { [Constructable] public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lava snake"; Body = 52; Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 ); BaseSoundID = 0xDB; SetStr( 43, 55 ); SetDex( 16, 25 ); SetInt( 6, 10 ); SetHits( 28, 32 ); SetMana( 0 ); SetDamage( 1, 8 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.Wrestling, 19.3, 34.0 ); Fame = 600; Karma = -600; VirtualArmor = 24; PackItem( new SulfurousAsh() ); } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override bool DeathAdderCharmable{ get{ return true; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Meat{ get{ return 1; } } public LavaSnake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }