using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a jack rabbit corpse" )] [TypeAlias( "Server.Mobiles.Jackrabbit" )] public class JackRabbit : BaseCreature { [Constructable] public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a jack rabbit"; Body = 0xCD; Hue = 0x1BB; SetStr( 15 ); SetDex( 25 ); SetInt( 5 ); SetHits( 9 ); SetMana( 0 ); SetDamage( 1, 2 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 2, 5 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.Wrestling, 5.0 ); Fame = 150; Karma = 0; VirtualArmor = 4; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } } public JackRabbit(Serial serial) : base(serial) { } public override int GetAttackSound() { return 0xC9; } public override int GetHurtSound() { return 0xCA; } public override int GetDeathSound() { return 0xCB; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }