using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a sewer rat corpse" )] public class Sewerrat : BaseCreature { [Constructable] public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a sewer rat"; Body = 238; BaseSoundID = 0xCC; SetStr( 9 ); SetDex( 25 ); SetInt( 6, 10 ); SetHits( 6 ); SetMana( 0 ); SetDamage( 1, 2 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.Wrestling, 5.0 ); Fame = 300; Karma = -300; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies; } } public Sewerrat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }