using System; using System.Collections; using Server; using Server.Items; using Server.Gumps; using Server.Network; namespace Server.Mobiles { [CorpseName( "a vampire bat corpse" )] public class VampireBatFamiliar : BaseFamiliar { public VampireBatFamiliar() { Name = "a vampire bat"; Body = 317; BaseSoundID = 0x270; SetStr( 120 ); SetDex( 120 ); SetInt( 100 ); SetHits( 90 ); SetStam( 120 ); SetMana( 0 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 15 ); SetResistance( ResistanceType.Fire, 10, 15 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.Wrestling, 95.1, 100.0 ); SetSkill( SkillName.Tactics, 50.0 ); ControlSlots = 1; } public VampireBatFamiliar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }