using System; using Server; namespace Server.Mobiles { public class Healer : BaseHealer { public override bool CanTeach{ get{ return true; } } public override bool CheckTeach( SkillName skill, Mobile from ) { if ( !base.CheckTeach( skill, from ) ) return false; return ( skill == SkillName.Forensics ) || ( skill == SkillName.Healing ) || ( skill == SkillName.SpiritSpeak ) || ( skill == SkillName.Swords ); } [Constructable] public Healer() { Title = "the healer"; if ( !Core.AOS ) NameHue = 0x35; SetSkill( SkillName.Forensics, 80.0, 100.0 ); SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 ); SetSkill( SkillName.Swords, 80.0, 100.0 ); } public override bool IsActiveVendor{ get{ return true; } } public override bool IsInvulnerable{ get{ return true; } } public override void InitSBInfo() { SBInfos.Add( new SBHealer() ); } public override bool CheckResurrect( Mobile m ) { if ( m.Criminal ) { Say( 501222 ); // Thou art a criminal. I shall not resurrect thee. return false; } else if ( m.Kills >= 5 ) { Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee. return false; } else if ( m.Karma < 0 ) { Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance. } return true; } public Healer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Core.AOS && NameHue == 0x35 ) NameHue = -1; } } }