using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an abyssmal horror corpse" )] public class AbysmalHorror : BaseCreature { public override WeaponAbility GetWeaponAbility() { return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack; } public override bool IgnoreYoungProtection { get { return Core.ML; } } [Constructable] public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an abyssmal horror"; Body = 312; BaseSoundID = 0x451; SetStr( 401, 420 ); SetDex( 81, 90 ); SetInt( 401, 420 ); SetHits( 6000 ); SetDamage( 13, 17 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Cold, 50, 55 ); SetResistance( ResistanceType.Poison, 60, 65 ); SetResistance( ResistanceType.Energy, 77, 80 ); SetSkill( SkillName.EvalInt, 200.0 ); SetSkill( SkillName.Magery, 112.6, 117.5 ); SetSkill( SkillName.Meditation, 200.0 ); SetSkill( SkillName.MagicResist, 117.6, 120.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 84.1, 88.0 ); Fame = 26000; Karma = -26000; VirtualArmor = 54; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool BardImmune{ get{ return !Core.SE; } } public override bool Unprovokable{ get{ return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 1; } } public AbysmalHorror( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 357 ) BaseSoundID = 0x451; } } }